Ahiru no Sora (2019)
Um robusto, fraco, mas altamente apaixonado Sora Kurumatani entra na Kuzuryuu High School com a esperança de que ele cumpra os desejos de sua mãe de dominar seu primeiro torneio do ensino médio. No entanto, o clube de basquete - que virou alvo de delinqüentes - faz tudo menos jogar basquete! Seus membros do clube, Momoharu Hanazono, um habilidoso bloqueador que pode fazer saltos de força, mas é horrível ao atirar, e seu irmão gêmeo Chiaki, um talentoso armador, também perdeu o interesse pelo esporte. Com apenas um jogo repleto de adrenalina e excitação, e o puro amor de Sora pelo jogo, o espírito de queimação dos jovens pelo basquete reacende.
Taku YashiroYasuhara, Shinichi
Katsuyuki KonishiHanazono, Chiaki
Sayaka SenbongiYabuuchi, Madoka
Yuma UchidaHanazono, Momoharu
Mamoru MiyanoShigeyoshi, Kaname
Yuki KajiKurumatani, Sora
1 - The Ugly Duckling
Sora is determined to join the basketball club, but the clubâ€™s members are determined to goof off instead of practice. Soraâ€™s solution? A five-on-one game, winner takes all.
2 - Boys Without Talent
Soraâ€™s skill and enthusiasm remind Momoharu of what it means to be passionate about basketball â€” but will Momoharu keep his promise to get serious about the game again?
3 - Momoharuâ€™s Wings
Punks from Maru High have challenged Soraâ€™s team to a basketball match, but how good is their team, anyway? Sora goes undercover to investigate.
4 - First Flight
The day of the match against Maru High is here, and Sora canâ€™t wait to hit the court. But do the punks of Kuzu High stand a chance against their more experienced opponents?
5 - Broken Wings
Tokitaka thinks heâ€™s found a way to shut Sora out of the paint, but the pint-sized powerhouse still has a trick up his sleeve that could turn this game around.
6 - Nowâ€™s the Time
Soraâ€™s new strategy has put him in the crosshairs of the defense, and things are looking bleak. Luckily for him, Kuzu Highâ€™s secret weapon is ready to take the court.
7 - The Troublesome Freshman
After taking an exhausted Sora home post-game, Madoka learns the truth about Soraâ€™s basketball-star mother and the reasoning behind his grand ambitions.
8 - The Duck and the Kite
Kite only cares about two things: the ball and the basket. Team bonding? Heâ€™ll pass, thanks â€” but will he change his tune when he learns he shares a common dream with Sora?
9 - Kite, His Ball, and the Teamâ€™s Pain
Kiteâ€™s fate was sealed the moment he laid hands on those upperclassmen. Luckily for him, Sora has never been one to give up without a fight.
10 - Manager
All Sora wanted was to get his "wings" repaired. He didnâ€™t count on getting a super cute, super clumsy team manager in the bargain.
11 - The Boysâ€™ Stubbornness and Girlsâ€™ Pride
Winning the match against the girlsâ€™ team should be a piece of cake, but Naoâ€™s tactical abilities â€” not to mention the value of teamwork â€” shouldnâ€™t be taken lightly.
12 - Team
When Nao abruptly resigns as manager, Sora learns that there is more to her basketball background than meets the eye. Later, the need for team funds rears its expensive head.
13 - Differing Enthusiasm
True passion for the game drives players like Sora to succeed. But can passion for basketball be taught â€” especially to players still new to the sport?
14 - Towards Victory
Itâ€™s hard to stay motivated when the inter-high tournament is so far away, but Nao has a plan to keep the team on its toes. First item on the agenda: learning how to screen.
15 - The Boysâ€™ Spirit
The players of Kuzu High have just one practice game to prove theyâ€™re worth taking seriously. Has their training camp paid off, or will Kitasumi High dominate the court?
16 - The Best Start and the Worst Start
As Kitasumi High gets serious, Nao unveils Kuzu Highâ€™s super secret defense strategy. Itâ€™s time to knock out the competition â€” and Sora is the key to victory.
17 - Versus
Although guarding Taro is exhausting, Soraâ€™s intense eyes make it clear that heâ€™s ready to face the challenge head on. But can Chucky say the same when he takes to the court?
18 - Nowâ€¦
With Sora on the sidelines, Tobi becomes the target of Kitasumi Highâ€™s latest defense strategy: the insidious 2-2-1 zone press.
19 - Higher Than Anyone
Dedication. Perseverance. Commitment. These are the qualities that make a basketball champion â€” and thanks to Konishi, Momoharu isnâ€™t sure if he possesses any of them.
20 - Last Play
As Sora steps into the role of pointguard, Chiaki steps into the spotlight. The fate of the game hangs in the balance, but will their change-up lead to victory or defeat?
21 - Tears
A final shot will decide the fate of the match against Kitasumiyoshi High. As the dust settles, Madoka makes a difficult decision.
22 - The Last Piece
The school basketball tournament pits teammate against teammate. As Sora and Tobi face off, a towering new player steps onto the court.
23 - The Moon and the Hoop
Mokichiâ€™s height gives him an undisputed advantage on the court, but when it comes to basketball, height alone canâ€™t outpace the pressure of lofty expectations.
24 - Light
Midterms have arrived, and the team will have to hit the books if they all want to enter the tournament preliminaries. Meanwhile, Madoka makes a shocking discovery.
25 - Undiscovered Talent
After a sleepless night, the first match of the tournament has arrived. But Kuzu High isnâ€™t the only team pinning their dreams on this game.
26 - Rush and Rush
Hobble a key player, and the entire team will fall apart. Chiaki learns this lesson the hard way when the players of Shinjo High render his passing abilities obsolete.
27 - The Hard Play
Kuzuâ€™s early lead makes no difference to Shinjo High, who quickly takes control of the game. Subbed in as pointguard, can Sora turn the tide back in his teamâ€™s favor?
28 - Vow
As pressure builds and halftime approaches, Chiaki makes a decision that could shake the entire team. Will he leave Kuzu high and dry or rally in time for the second half?
29 - Bonds
As Kuzu dominates the court, the prospect of winning fades for Shinjo High â€” but help is on the way from the teamâ€™s most unlikely player.
30 - Reason for Living
Despite his terrible knee injury, Kojimaâ€™s skill are formidable, but he isnâ€™t the only member of Shinjo High that Kuzu should keep on their radarâ€¦
31 - What Must Be Protected
As the end of the game draws near, the players of Kuzu High push themselves to the limit. Only one thingâ€™s for certain: Stamina will decide their fate.
32 - Time Limit
With only seconds on the clock, the pressure of defending the lead falls squarely on Kuzu High. But winning the match isnâ€™t the only thing Sora needs to worry aboutâ€¦
33 - Life
Reunited at long last, Sora and his mother have a lot to talk about â€” and time is of the essence. Elsewhere, Soraâ€™s teammates deal with the aftermath of their recent match.
34 - Light Trails
Sora is nowhere to be found, and in his absence, the basketball team must pick up the pieces. Whether they will succeed depends on the fire burning in their hearts.
35 - Stand
A new challenger with mysterious motivations approaches Tobi for a game of one-on-one. Meanwhile, Sora returns, but the basketball team isnâ€™t the same club he left behind.
36 - Kids Are Allright
The team must find a new advisor, so they take matters into their own hands â€” but will Satsuki be willing to return to the basketball club? Better yet, will Momoharu?
37 - Tender
It may be raining, but nothing can douse Sora and his teammatesâ€™ fiery passion for basketball. Proving that passion to the administration, however, is another matter entirely.
38 - Earring
Restless and unfocused, Madoka takes the night off to hang out with friends. But fun turns to fear when Madoka realizes sheâ€™s lost something important in the pouring rainâ€¦
39 - Fight For Rock For Life
Chiba is determined to take Maru High to the top! And with only one more chance to reach the inter-high, theyâ€™ll have to pull out all the stops to beat Yokohama Taiei.
40 - Stop & Go
Yokohama Taiei is a force to be reckoned with, but not everyone is suited for a spot on this infamous team. Elsewhere, Sora seeks out a previous opponent for guidance.
41 - Challenger
The day of the match against Yokohama Taiei descends along with a wave of unprecedented heatâ€¦ and Tobi is nowhere to be found.
42 - War Declaration
After a rocky start, Kuzu plays surprisingly well again Yokohama Taiei â€” but when a new player enters the game, the tide abruptly turns.
43 - The Best Lineup
At rock bottom, the only way to go is up. Tobi knows this all too well, and heâ€™s determined to take Kuzu High all the way to the top! But first they need to take Taiei downâ€¦
44 - Fuse
Whatâ€™s a pint-sized point guard to do when the opposition shuts down every play? Advice on the matter comes from an unexpected source, but it may do more harm than good.
45 - Break
Tobi and Sora have something in common: rivalries with other players. Too bad Tobiâ€™s rivalry seems so one-sidedâ€¦ for now, at least.
46 - Certain Proof
Once they find the spark that sets them alight, Kuzu High will not be stopped. The spark that sets Sora ablaze? Another player who will bring out his full potential.
47 - Sora the Duck
Sora gets a run for his money when a pokerfaced new player leaps onto the court â€” and into the role of the oppositionâ€™s point guard.
48 - The Straight Story
Some players run toward the finish line; others stop or slow down along the way. With Chiakiâ€™s help, Tobi intends to sprint straight to winning against Yokohama Taiei!
49 - The Last Period
Itâ€™s the final period of their match against Yokohama, and the fate of the Kuzu High basketball team hangs entirely upon their performance in the last few seconds of the game.
50 - Bridge
The match is finally over, and one question remains: Have the players of Kuzu High done enough to save the basketball club, or have their inter-high dreams come to an end?